MantisBT - Multiplayer | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000036 | Multiplayer | Client | public | 2014-08-09 02:15 | 2015-01-04 14:08 |
| Reporter | Xiko15 | ||||
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| Assigned To | |||||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | confirmed | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | [Tomb Raider Mod Launcher] 0.1.2 alpha | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0000036: Enemies, Pushable objects and the use of Key/Puzzle aren't syncronized | ||||
| Description | When 2 or more players are playing any level, the things mentioned on the summary are not synchronized at all. | ||||
| Steps To Reproduce | Player 1 uses an Puzzle Item on the Puzzle hole to open an door. Player 2 doesn't see any action occuring from Player 1, and nothing happens for him. For the enemies, the trigger works individually (it seems that sometimes the enemies are synchronized for the 2 Players, but it is rare). For the pushable objects, it's the same effect of the puzzle/key. Player 1 pushes/pulls the object and it moves, but for the Player 2 the object stays put, and can't push/pull the object at all. | ||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
|---|---|---|---|---|---|
| 2014-08-09 02:15 | Xiko15 | New Issue | |||
| 2014-08-09 13:30 | lucasc190 | Status | new => confirmed | ||
| 2015-01-04 14:08 | ayu2hami | Note Added: 0000016 | |||