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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0000036 | Multiplayer | Client | public | 2014-08-09 02:15 | 2015-01-04 14:08 | ||||||||
Reporter | Xiko15 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Product Version | [Tomb Raider Mod Launcher] 0.1.2 alpha | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000036: Enemies, Pushable objects and the use of Key/Puzzle aren't syncronized | ||||||||||||
Description | When 2 or more players are playing any level, the things mentioned on the summary are not synchronized at all. | ||||||||||||
Steps To Reproduce | Player 1 uses an Puzzle Item on the Puzzle hole to open an door. Player 2 doesn't see any action occuring from Player 1, and nothing happens for him. For the enemies, the trigger works individually (it seems that sometimes the enemies are synchronized for the 2 Players, but it is rare). For the pushable objects, it's the same effect of the puzzle/key. Player 1 pushes/pulls the object and it moves, but for the Player 2 the object stays put, and can't push/pull the object at all. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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Notes | |
ayu2hami (reporter) 2015-01-04 14:08 |
I have the same issue and I think it should be repair as quick as it is possible, cuz this make the game unplayable in some part. I found that only if trigger for enemies appear will be activated in the same time by different players, then it's very possible that enemies will be synchronised in some parts. I found that if some players kill enemies and then other players activate trigger again then enemies will appear again but only for those players who activate them. |