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IDProjectCategoryView StatusLast Update
0000036MultiplayerClientpublic2015-01-04 14:08
ReporterXiko15 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusconfirmedResolutionopen 
Product Version[Tomb Raider Mod Launcher] 0.1.2 alpha 
Target VersionFixed in Version 
Summary0000036: Enemies, Pushable objects and the use of Key/Puzzle aren't syncronized
DescriptionWhen 2 or more players are playing any level, the things mentioned on the summary are not synchronized at all.
Steps To ReproducePlayer 1 uses an Puzzle Item on the Puzzle hole to open an door. Player 2 doesn't see any action occuring from Player 1, and nothing happens for him.
For the enemies, the trigger works individually (it seems that sometimes the enemies are synchronized for the 2 Players, but it is rare).
For the pushable objects, it's the same effect of the puzzle/key. Player 1 pushes/pulls the object and it moves, but for the Player 2 the object stays put, and can't push/pull the object at all.
TagsNo tags attached.
Attached Files

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-Notes

~0000016

ayu2hami (reporter)

I have the same issue and I think it should be repair as quick as it is possible, cuz this make the game unplayable in some part. I found that only if trigger for enemies appear will be activated in the same time by different players, then it's very possible that enemies will be synchronised in some parts. I found that if some players kill enemies and then other players activate trigger again then enemies will appear again but only for those players who activate them.
+Notes

-Issue History
Date Modified Username Field Change
2014-08-09 02:15 Xiko15 New Issue
2014-08-09 13:30 lucasc190 Status new => confirmed
2015-01-04 14:08 ayu2hami Note Added: 0000016
+Issue History